Thursday 10 April 2014

Reflective Synopsis

Introduction

Six weeks ago I began my journey into the world of ICT’s. I have been exposed to various learning design frameworks and digital pedagogies that can be used to transform, facilitate, support and enhance learning.  Yes, I am young and society probably expects me to be a technical genius but coming into this course I had very minor prior knowledge about ICT’s and a major preconception that technology may jeopardise the learning of essential literacy skills such as writing and spelling. I had never even heard of most of the concepts presented to us for instance; blogs, wiki’s, glogster or prezi. Six weeks later, I not only know what they are but I have acquired the necessary skills to create them, to use them effectively in the classroom, to develop higher order skills and creativity and to model and  support safe, legal and ethical practices. I came into this course with an open mind and my preconceptions began to shift as I began to explore each digital tool and their uses and benefits on learning. I now believe ICT’s are not only an effective way to enhance what students learn and how they learn but an essential way to engage students, to cater for each student’s individual learning needs and to ensure information is retained.

Over the last six weeks we focused on 4 distinct groups of ICT tools that can be used to aid teaching and transform learning.  We explored web 2.0 tools; which provide online spaces for knowledge and understandings to be communicated, multimedia tools; which can be used to support knowledge and understandings, presentation tools; which provides innovative ways to present, share or pass on knowledge and understandings, and animation simulation tools; which can be used to heighten, broaden and deepen knowledge and understandings.
From my research, each group of tools open up many opportunities for transformed learning when used appropriately. They can be used in any subject area, for any age group or year level and can easily cater for all different learning styles. When rote learning is required, behaviourism is significant for example; playing computer games to practise maths skills. When students require mental processing, cognition is significant for example; online concept maps. When students learn from you or each other, social constructivism is significant for example; wikis or blogs, and when students need different or expert opinions, connectivism is significant for example; web searches.
Although replacing rote learning with ICT’s has been proven to engage and excite students, ICT’s need to facilitate some kind of immediate learning improvement. For example; substituting rote learning by using computer games to help students memorise times tables may enhance student engagement, however it provides no direct learning improvement because the same outcome can be achieved without the use of computer games. In this case, ICT’s are purely used to enhance enjoyment and engagement and not to enhance learning itself.  ICT’s are best employed to support constructivist and collaborative learning that encourages higher order thinking and transforms learning in ways that was previously inconceivable without the use of ICT’s. The following synopsis will highlight precisely how my selected group of tools can do just this in my specialising primary setting.  

Wiki Participation

The online wiki activity was scaffolded by De Bono’s Six Thinking Hats and we were required to express our own views on the controversial topic ‘should mobile phones be used in the classroom’. After my initial confusion and frustration, I found the wiki activity to be a very beneficial learning tool as it forced me to explore various sides of the topic and various perspectives in a short amount of time which greatly expanded my knowledge and understanding of the topic. For a more detailed analysis of my wiki experience please read Week 2 Activity.

This activity was a great example of constructivist learning and good pedagogy. It provided a platform form for students to collaborate and ‘scaffold’ knowledge creating a higher order of learning. It forced us explore all sides of the great debate ensuring critical and creative thinking resulting in higher order thinking.
The heart and focus of this activity was not on De Bono’s Thinking Hats but was on the wiki tool providing opportunities for the creation of online interactive activities. The De Bono’s Hats are just one of many scaffolding tool used in most school settings however the learning experience can be transformed when applied in an online (wiki) environment. In a standard classroom, if such activities are assigned in groups there is no assurance that each learner is contributing and participating and if such activities are assigned individually we would lose the essential elements of collaboration and constructivism. Creating online interactive activities are an effective way to ensure each learner’s opinions are acknowledged and considered and are a good way to confirm each learner participates and contributes to the activity. It provides teachers with the opportunity to assess or check that students have retained knowledge and can put their new knowledge to practice. Wiki’s also enable feedback and critique from fellow learner and even outside sources which can broaden, deepen and heighten knowledge and understanding.

Such activities could be used in my specific primary teaching field, however the scaffolding would need to change depending on the age group or year level. Further scaffolding may be required in outside school instances because like me, after participating in the activity I did not go back and look at others responses and therefore may have missed out on some crucial insightful information. To avoid this, such activates could be done during class time allowing time for follow up reflections and analysis.

From my experience in participating in an online wiki activity it provided a safe environment for each individual to express their own opinions and learn from one another, however as expressed in my Finding and Understandings from Week 3, one wiki downfall I identified was the ability to edit, modify or completely erase another’s published work which brings to the surface an issue of online etiquette.   In this case, rules would need to be set in place to ensure each students work is treasured not tarnished in a safe, friendly, supportive online environment.


Group 1 Tools

Group 1 tools introduced us too web 2.0 and online spaces, more specifically; Blogs, Wiki’s and Websites. Please review Learning’s and Finding’s from Week 3 to further explore my experience with these tools and their features, functionalities, uses and benefits on learning in the classroom. 

I thoroughly enjoyed exploring each web 2.0 tool and although each has the potential to transform learning, I found Websites to be the most appropriate for my specific teaching field. Specialising in primary teaching, I need to cater for younger learners from prep who most likely have limited literacy and technology skills. With its easy navigation and operation, establishing a learning site would introduce new ‘non techies’ to ICT’s whilst providing a safe online learning environment. With one sole operator, teachers have full control over content which ensure all information is appropriate and provides a foundation for teachers to model, manage and teach safe, legal and ethical online practices.
There are many opportunities that come with establishing a learning websites that were previously unachievable.  Websites can redefine learning by; providing opportunities to collaborate with fellow classmates or teachers after school hours allowing them to ask any unanswered questions, teachers can upload class content enabling students to reflect on prior information at any time and allowing them to continue learning outside the classroom, teachers can embed files that support content so that students develop better understandings, teachers can display finished work enabling parents to access and monitor students’ progress, teachers can create or assign online interactive activities that enable students to put their knowledge to practice which also provides teachers with opportunities to assess student learning and monitor participation online.

Although educational websites are traditionally managed and operated by the teacher, there are many proven benefits that come from creating class, small group or individual webpages. It provides a platform for after school collaboration, organisation and brainstorming as well as presenting gathered resources (perhaps photos taken from school excursion), other ICT creations, personal or group reflections and work progress. However with no control over content or operation, teachers may find it hard to ensure a safe online learning environment for students and therefore other precautions may need to be set in place to ensure the site is being used appropriately, safely, legally and ethically.
Websites provide direct links to outside information sources as well as links to blogs and wikis. It’s an all in one tool. They provide a great foundation for higher order learning, they can be used in any subject area for any given age group and enable teachers to cater for all different learning styles. It engages students in learning and encourages students to continue learning outside of school which provides opportunities for maximum learning. This supports my choice in tool favourability for a primary school environment.


Group 2 Tools

Group 2 tools has us explore three multimedia modes that can be used to support learning; images, audio and video. Being the keen learner I am, I chose to explore all three tools in depth because I find all three tools equally to be an essential part of the learning process and believe they all can greatly heighten the students learning experience and overall understanding of knowledge. Having explored and experimented with each tool I have gained the necessary skills to create and appropriately implement these multimedia tools in my classroom. To read more about these tools and their affordances in the classroom, you can visit Learning's and Findings from Week 4.

Appropriately combining multimedia with verbal instruction in the classroom can result in significant gains in basic and higher order thinking and can transform learning in ways that were previously unachievable. Firstly and foremost, they add depth to learning by providing examples of content which results in a clearer understanding of information. They can be used to simplify and illustrate concepts or expand and broaden concepts whilst provide engaging visual stimuli. They open up opportunities for higher order learning (specifically audio and video) with the ability to connect with and arrange meetings or interviews with experts or guest speakers and with multiple dedicated websites (YouTube/instagram) enabling comments and feedback it provides opportunities for collaboration with wider audiences.

Each of these tools can be effectively incorporated into a primary learning environment. It can stimulate and arouse student’s interests, which can help ensure information and knowledge is retained, whilst enhancing visual and basic literacy skills. Supplying specific multimedia files in class also ensures students are being exposed to appropriate and safe content and information. There are also many proven benefits that come with encouraging students to gather and create their own multimedia to support their own learning. In doing this, students develop media literacy skills, creativity skills, critical thinking and language and communication skills. Having students independently explore their own multimedia online may however open doors to unsafe website, inappropriate or harmful content and may require extra precautions.
With appropriate use and necessary precautions, images, audio and videos can dramatically transform learning and encouraging their creation in the classroom can maximise learning. In addition, they proved relatively easy to create and share which is an added benefit for primary users. I will undoubtedly utilise all three multimedia tools in my primary school classroom which will result in more focused, motivated, multimodal and multimedia literate learners.


Group 3 Tools

This group introduced us to three presentation tools that support the collection and collation of multimedia for presentation purposes; PowerPoint, Glogster and Prezi. Each tool provides innovative ways for teachers to present share or pass on knowledge and information to students. I chose to further explore the possibilities that come with creating PowerPoint presentations. Although I was familiar with this tool, my experience extended as far as using it to aide oral presentations. I soon discovered this was no longer the case. To read an in-depth overview and analysis about my discoveries please go to Learning's and Findings from Week 5.

These new discoveries really excited me and as you can see I could not stop writing about it! I had no idea the extent in which PowerPoint presentations could transform learning. Simply by making learning student-centred by including them in the learning process can engaging them in learning helping ensure knowledge is retained and providing opportunities for teachers to check that it is understood. On top of this, it can be used ’offline’ and is easy accessible, it supports the embedding of most multimedia and it’s easy to operate, allowing us to create professional presentations with minimal skills.
Being an ’offline ’tool, PowerPoint ensures a safe environment for students and therefore without hesitation teachers can encourage their use and creation by students. I think creating a PowerPoint presentation would trump a 1000 word essay any day. Purely because it enables them to be creative by personalising their presentation, possibly resulting in more interested and motivated students, striving for higher achievements and higher order learning.

As you can see, there are many more possibilities (other than aiding oral presentations) that come with PowerPoint which opens up infinite opportunities for student learning. The versatility and accessibility of PowerPoint is what swayed my decision for it being the most ideal presentation tool for my primary classroom. Although it does not provide the opportunity for constructivist or collaborative learning, the opportunities it does provide make it an extremely useful and effective tool in the classroom for any age and any subject area.

Group 4 Tools

Group 4 tools introduced us to numerous other open-ended animation/simulation tools that are available for teachers to utilise to support learning. These tools are web-based and can be used to provide virtual experiences in the comfort of the classroom. After exploring each tool, it was evident that they each in their own way could aide learning, however I chose to explore Zooburst (because it sounded exciting) and boy am I glad I did. Zooburst is a digital storytelling tool that that allows stories to ‘come to life’ by creating 3D pop up books. Specialising in primary teaching, I fell in love with this tool as I think it will be fun, exciting and captivating for young learners. If it can excite an adult, can you imaging the excitement it would bring to primary students?  As you will see in Learning's and Findings from Week 5 continued.. I provide an example of Zooburst and further explain and explore the beauty of this tool, its features and functions and its benefits on learning.

Trying to keep young students entertained and engaged in learning is an ongoing challenge for teachers. They have an extremely short attention span and if their bored, they let you and everyone else in the classroom know about it. All children love being told stories and the beauty of this book is it’s completely personalised and created for the students. Along with the awesome ability to interact with the book students are sure to be interested and engaged in the book and therefore in learning. Well at least for 5 or so minutes anyway. Zooburst would also be an effective tool for older primary students, as much as the cool kids will let you know how ‘stupid ‘or ‘lame’ it is they would still enjoy it because it’s something different and it beats print based materials.
Besides being an extremely engaging tool for young learners, it activates and encourages creative thinking and creative writing skills whilst engaging them in ICT’s. Encouraging their creation in the classroom would stimulate student’s imagination and creativity and could lead to improved listening, reading, speaking, and language and communication skills. Another stand out feature is the classroom management tool. Teachers have the ability to set up safe working spaces for students and manage their work in a protected online environment. This online Zooburst environment allows students to share their work and achievements online for parents and wider audiences to view and enables comments and feedback to be posted, activating online collaboration.  

Zooburst has proven itself a valuable and effective tool that will undoubtedly make appearances in my primary classroom. With the benefit of interacting and personalising, learning experiences can be redefined resulting in more engaged and therefore more knowledgeable learners. I might also add that it is extremely easy to use and create which is an added benefit for young users, also supporting my choice in favourability for a primary classroom.

Implications

Despite the infinite possibilities and learning benefits that come with introducing digital technologies in the classroom, there are also numerous implication that can rise to the surface. One major issue is accessibility to ICT requirements such digital devices, internet or required software.  Some schools or families may not have the privilege of having the necessities that ICTs demand, which may be a disadvantage to their learning. Also, students who are unfamiliar with technology and have minimal ICT skills may also have a disadvantage over others which may compromise their learning. It is also important to consider the possible implications associated with safe, legal and ethical online practices. The worldwide internet provides students with powerful resources for learning and researching, leaving concern for safety. Such concerns include exposer to inappropriate or harmful materials, online harassment or bullying, privacy issues and possibly physical danger. To ensure safe, legal and ethical online practices it is imperative as a teacher to model and teach ethical online behaviours such as recognising copyright guidelines, respecting others work online, communicating appropriately and safely. It may be a good idea to establish and adopt a set of class-wide or school-wide guidelines for appropriate ICT use. It also may be a good idea to educate parents of appropriate online practices and so that they too can encourage and implement these guidelines at home.  

Conclusion

Well my learning journey has certainly felt like a crazy roller coaster ride. Lots of ups, downs and loops of confusion and frustration, however I now feel I am on a steady straight. What better way to learn then to be full forcedly exposed to ICT’s through this thoughtfully constructed course. With creating blogs for regular reflections, collaborating in online forums, receiving knowledge through established learning site (moodle) as well as participating in an online wiki activity. As crazy and frustrating as it may have been I have enjoyed every moment of this ride. I have learnt so much and gained many new skills to appropriately and safely implement ICT’s in the classroom. So to sum it all up..Our goal as teachers is too combine ICT’s with good pedagogy to teach specific content to our learners to meet clear learning outcomes. I am buzzing with ideas which I know will continue to grow as I learn more about pedagogy and the specific content I will be teaching. I know this is just the beginning of a very fruitful relationship between myself and ICT’s.

Sunday 30 March 2014

Learnings and Finding from Week 5 Continued..

Week fives studies also had us exploring a variety of tools that provide animation and simulation which have been shown to offer substantial advantages over print base materials. Animations and simulations are web-based and can offer a virtual experience when the real thing cannot be provided for students. For example if students were learning about Egypt, teachers could not possibly take a field trip, so instead they could use some of these tools to experience Egypt in the comfort of the classroom.  The animation and simulation recourses we explored included; interactive learning objects, Google maps, adobe flash, Google earth, Google docx, online concept mapping, online timelines, Zooburst and Museumbox. These interactive resources are purely a tool to aid learning. They do not on their own constitute learning. It is our job as teachers and learning designers to utilize and incorporate them into larger learning contexts to support knowledge and deepen understanding.

After exploring these tools, I could see many ways in which these tools could aid learning, however the one that captured my attention was Zooburst. I was captured by this idea because I am specializing in primary teaching and I think this is a fun, exciting, captivating tool primarily for younger primary students. Zooburst is a digital storytelling tool that allows anyone to create their own 3D pop-up animation books, in which their stories can ‘come to life’. Zooburst allows us to arrange, create and customize characters, props and backgrounds by uploading our own images or searching a built-in database which provides 10,000 free images and materials. Zooburst books can be published or shared online for anyone to access which therefore provides us access a variety of other interactive stories. Zooburst also provides a virtual space in which readers can interact online with one another in discussion forums or by simply leaving comments and providing feedback. Here’s the best part. The Zooburst experience can be amplified with special Augmented Reality feature. With the simple use of a webcam, this features allows visitors and to watch the 3D pop-up book ‘jump’ out of the paper and into the room around them by holding up a special symbol to the webcam. It also allows readers to interact with the book using simple gestures like ‘waving your hand’ in front of the book to turn the pages back and forth. This feature excites me as an adult so I can image how much excitement it would bring to students! It takes storytelling and interaction to a whole different level.  The free version of the tool come with basic features and limits users to the creation of 10 books, however a premium account with Zooburst comes with many added/extra features and benefits and allows the creation of unlimited books. To name a few you can; add sound effects to images, record and insert audio and print and download other books. It keeps getting better too. With a premium account, Zooburst contain a powerful “classroom management” feature that allows teachers to set up protected, safe spaces for their students. Teachers can manage and moderate student work in a protected environment and can assign usernames and passwords avoiding the requirement of sensitive or personal information.
Another Zooburst benefit is it’s easy to use interface. You simply; create an account, choose a book title, add a book description and you’re ready to go.  You use the left side panel to search images by simply entering a search item or further browsing images from your computer or from the web. Click on the picture and it will appear in your book. (You have the option to images to the background). Drag and drop the images into your desired position and use the right side panel to alter picture size, rotation and colour.  Add a chat bubble to the picture and fill it with text such as thoughts, ideas or comments. Use the text box below the book to describe the scene or story taking place. Add new pages and repeat steps above to complete story or idea. You can easily switch between pages using the bottom window, save your creation and access your creations in the ‘My Stuff’ link at the top of your page.

As an educational tool, Zooburst can be used in any subject area for a variety of age groups. Not only is it a fun, captivating, interactive tool but it provides both students and teachers with new and exciting ways in which they can tell stories, deliver presentations, write reports and express complex ideas. It encourages creative thinking by combining visuals and texts, it enhances creative writing skills, it engages students in ICT’s and it enable online collaboration and the ability to share and celebrate students work.  Some ways Zooburst could be used in the classroom include:

  • Create book reports, book reviews or story boards
  • Creative writing tasks or assignments
  • Explaining specific events such as Thanksgiving
  • Recite historical events
  • Create introductory stories, introducing new topics or concepts
As much as older students would say Zooburst is ‘lame’ they would secretly relish this tool whilst being engage in literacy and creative experiences. Students could utilise Zooburst to; explain concepts, create stories (maybe to be presented and performed to a young audience) and to reflect on content or learning journeys. These activities could enhance creative thinking, critical thinking and all round literacy skills.

Younger students would reap all kinds of learning benefits from Zooburst, especially if a premium account is established. Students could independently and interactively listen to and read along with stories as well as write, record and publish their own stories. This would improve listening, reading, speaking and communication, imagination and creative writing skills. The student’s creations could be published on an established learning site for viewing and the welcoming of feedback which gives students as sense of pride and inclusion, building confidence and self-esteem in students.

With the ability to completely personalize books, we are given the opportunity to personalize learning.  With the ability to interact and the ability to personalize learning, the overall learning experience is transformed. I have absolutely fallen in love with this tool. I see no faults or flaws. It is definitely a tool I will incorporate in my classroom. It is easy to navigate and operate, it provides a safe environment for students, it engages students, it is visually stimulating, it encourages student creativity and it enables interactions and online collaboration. This can ensure more knowledge in retained and understood which results in a higher order of learning. Please see below an example of my Zooburst creation about Baxter’s Bone. 
 
 
 



The link to my Zooburst page is: http://www.zooburst.com/zb_profile.php?user=riccileanne

Thursday 27 March 2014

Learnings and Findings from Week 5

Introduction

As a teacher, it is important to consider the way in which we present and pass on information to our students. It is essential to present information and content in intriguing ways that engage students, include students, encourage students to learn and create positive learning experiences. If teachers spent an entire lesson talking, explaining and lecturing, the chances are students would lose interest, zone out and information will not be retained. If teachers were to incorporate modes, use demonstrations and encourage student participation, it would result in a better understanding of content and an overall higher order of learning.
It is also important to encourage students to present their knowledge and understandings in ways that appeal to and arouse student’s interests. If students were required to write a book review essay the chances are students would be disengaged, unmotivated, uninterested and may not strive for maximum achievement. If students were required to create a book review presentation, students would be interested, motivated and inspired which can result in higher achievements and maximum learning.
With teachers presenting information innovatively and setting tasks that enable student creativity and individualism, learning can be dramatically transformed and maximised. This week’s studies introduced us too three presentation tools that support the collection and collation of multimedia resources for presentation purposes; PowerPoint presentations, Prezi presentations and Glogster presentations. With limited study time this week and a large study load, I have unfortunately had to limit myself to exploring and discussing one of the three tools. After examining all three tools, I chose to further explore PowerPoint presentations because I believe it is the main presentation tool I will utilise and incorporate into my own lessons. The following blog will explore the ease of use, affordances on learning and some personal ideas for my own learning context.

Power Point Presentations

My prior preconceptions about Power Point presentations are that they were purely used to support oral presentations. This may have been the case back which I was in school, however after exploring this tool and its possibilities I discovered this is certainly not the case anymore. I have always seen PowerPoint presentations as a great learning tool however I was not aware until now of the extent to which it could transform learning. Wendy Fasso made an interesting point that “The best use of PowerPoint is not to have it in your hands, but to ask your learners to use it in inventive, thoughtful, complex and creative ways!” (Fasso, 2014). This week I have learnt many possibilities that come with creating PowerPoint’s that I didn’t previously see possible.
A PowerPoint presentation is regarded as the most useful, accessible way to create and present visual aids. It is basically a series of slides that can contain text, images, audio and videos in a prearrange sequence. They can be created through Microsoft PowerPoint and viewed on digital devices such as computers, laptops and most commonly overhead projectors. The software allows users to create anything from basic slide shows to complex presentations in one of the simplest computer programs to learn.

With prior experience in creating PowerPoint presentations I can say first hand that it is a very easy tool to master.  It provides a very clear format and numerous features that offer flexibility and the ability to personalise presentations to suit our target audience. It is easy to customise presentations and create eye-catching designs using the various templates, layouts and themes provided and by altering colour schemes, fonts and text size. PowerPoint’s most preeminent ability is the embedding of texts, images, audio and video. It also features drag and drop tool that allows us to arrange slides to meet our visual expectations. The clipart tool also provides a search engine that contains various standard illustrations, photographs, audios and videos for easy access. The custom animation tool allows us to customise the entrances, exits and emphasis of aspects creating extra visual effect. By utilising these features in tandem, the presentation activates both visual and verbal learning, creating a powerful learning experience for everyone in any subject area.

Organising materials in this manner is an extremely effective way for teachers to organize thoughts and ideas and create an outline. It provides teachers with a set layout of what to teach and acts as a reminder of what to talk about and where they are up to in their discussion. Knowledge and information can be arranged in narrative format, like a story; which is a good way to ensure information is retained, gradually building on content using a series of slides. PowerPoint’s can enrich the information in a lesson by allowing teachers to embed files such as images, audio or videos to support information, providing a deeper understanding of the content being discussed. It also allows teachers to highlight or emphasise key learning points using visual effects which may help information be retained and stored in the long term memory. Creating a PowerPoint presentation can prove to be a time consuming task, however there is one advantage being that teachers can continually modify presentations to be used over again or to build on for each lesson. Teachers also have the ability to upload PowerPoint presentations to an established learning site for students to reflect on later. PowerPoint presentations can be a highly effective tool to engage students and aid learning, however, if not used carefully and appropriately, it may instead disengage students and actually hinder learning. To avoid this happening we need to:
·         Ensure text is easily readable for all students. Text needs to quite large, especially for younger students. Make sure text and background colours don’t clash.
·         Avoid using too much text
·         Use graphics and pictures to enhance learning, not just for decoration or prettiness.
·         Use transitions and animations sparingly to avoid distractions
·         Use themes, layouts and templates consistently to avoid distraction
With all of these things is mind, teachers can create some powerful learning experience for students, that can result in higher order learning and transformed learning. There are many ways outside of the ordinary, that teachers can utilise PowerPoint’s in the classroom. A few ideas that I stumbled upon and that interested me this week are to mark attendance and do exams or quizzes, both which save time photocopying and paper printing, however my favourite idea was the virtual museum. A virtual museum is exactly what it sounds like, a computer generated museum. It is a creative way to present information and can take students on a tour through historical events or facts in the comfort of the classroom with the teacher being the tour guide. There is no easy way to explain a virtual museum, you have to see one to understand their cleverness. Click here to explore some example.

In order for PowerPoint presentations to transform learning, teachers need to make learning student-centred rather than teacher-centred. Students often learn and respond better when teachers design lessons that encourage student and class interactions. PowerPoint’s provide teachers with many opportunities to design slides that enable student interaction and participation. In designing interactive tasks teachers also achieve opportunities for feedback. This goes beyond just asking students if they have any questions by encouraging students to put their new knowledge and skills to practise which actively engages them in the learning process. This can be achieved through the design of interactive quizzes, games or activities which can not only build knowledge but also team work skills. Below are some examples of ways teachers could encourage student participation which is also an excellent way to check students understand content and can put their new knowledge to practise.-
 

Interactive Examples from riccileanne92

There are a variety of ways that teachers could encourage students use Microsoft PowerPoint by setting tasks and assessments that require the creation of a presentation. In asking students to create a presentation instead of writing a 1000 word essay, I think we will find students show more interest, are motivated to do well and achieve higher results. This is simply because it enables student to be creative and encourages individualism. Some ideas that caught my attention to encourage the creation of PowerPoint presentation are asking students to create their own virtual bookshelf where all the books they were assigned to read are on the shelf linked to a synopsis/overview, be it brief or detailed. Have students create a virtual book review instead of a written book review by creating different slides for the stories plot, summary, character list. Encourage students to create maps possibly highlighting Australia’s major national parks or lakes which can be linked to further facts and images about each river or park. Encourage students to create timelines about historical developments, such as the development of the telephone, which can be linked to further facts and images about the development process.

After exploring all three presentation tools this week, PowerPoint presentations are definitely the tool I would use most in my classroom. I think it is a very effective pedagogical tool that can transform learning. It is the easiest, most accessible program for both students and teachers to learn and use and can be used in any subject area. It opens up many opportunities for initial teaching, for student projects, for student interactions, for games, for reviews and for tests. As much as I love PowerPoint’s, I remind myself that students get bored easily and by overusing PowerPoint’s it may intern affect learning, so it’s important to mix things up to keep students interested and engaged. This may include introducing other presentation tools such as Glogster, a zooming presentation tool or Prezi, a scrapbooking tool, both which provide different learning benefits.

With prior experience in creating PowerPoint presentations, I decided to further develop these skills by creating my own interactive PowerPoint. Later on in this course, when the work load isn’t as overwhelming, I aim to experiment with creating a virtual museum, as I think it is a fantastic idea.

More PowerPoint presentations from Ricci Barron

Reference List

Fasso, W. (2013) Creative Ways to Use PowerPoints. Retreived from http://moodle.cqu.edu.au/mod/page/view.php?id=206521
Keeler, C. G. (2005) What is an Educational Virtual Museum? Retrieved from http://christykeeler.com/EducationalVirtualMuseums.html
Videogyan Kids – Nursary Rhymes for Kids (Jan28, 2013) Humpty Dumpty Sat on a wall nursery rhyme / cartoon animation song for children [Video] Retrieved from https://www.youtube.com/watch?v=bp88ZzPz0ls
The Source For Learning, Inc. (2003) Humpty Dumpty. Retrieved from  http://www.teachersandfamilies.com/nursery/humpty.html

Thursday 20 March 2014

Learnings and Findings From Week 4

Introduction

The week’s studies introduced us to the concept of multimodal learning which is using various digital communication technologies to construct meaning in the classroom. It stresses the importance of teachers knowing how to use multimodal texts and how to develop multimodal learning environments to enhance student learning. Thus, this week’s studies continued to build on multimedia, how to locate, use and create our own resources and encourage our learners to become media literate

We were introduced to three digital tools to add to our teaching repertoire; images, audio and video, which if applied appropriately to verbal instruction can result in significant gains in basic or higher order thinking. We were required to analyse and explore the features and functionalities of each mode, and experiment with creating one to include in our weekly reflection.  In learning how to create images, audio and video files we gain the necessary skills to implement them in our classroom and to teach and encourage students to utilise these tools to further develop and support knowledge and understanding. However, to enable our students to effectively design and communicate meaning through potentially complex texts, we need to enhance their multimodal literacy knowledge and skills.
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Images

With images all around us, it is vital for students to have the ability to interpret them meaningfully. All images, whether it be photographs, paintings, drawing, films or maps convey information and ideas. Students need to gain the necessary skills to see, to understand, and ultimately to think, create, and communicate graphically to become visually literate. Images should only be utilized in the classroom to support, enhance and encourage visual literacy. With this being said there are multiple ways digital images can be used in teaching and learning materials to support learning.  For example; to illustrate concepts, inspire discussions of a topic, enhance visual communication skills, document an event and to build reference collections, just to list a few.

I think we as teachers should not only utilise images in our materials but encourage students to gather images to support learning. They can help students build references which can be used to develop a deeper understanding of information. An example of this could be simply encouraging students to take photos on a school fieldtrips to support assignment content or reflections. I really liked the example provided in ‘Pedagogic Potentials in Multimodal Literacy’ where kindergarten students went around the school taking photos of objects that resembled the shapes they were learning about in class. To build on this idea, maybe students could take photos of signs around the school to support learning about different signs or hazards.






Images could also be used to encourage critical thinking. A skill I gained back in week one from Judy Wills is to ‘Advertise’ by introducing a possible unpopular topic a few weeks prior to prepare students and encouraging them to guess what the topic will be about. Images can also encourage creative thinking. Have students draw a title or cover page of a book they just read or draw of story board highlighting and reflecting on the events within a story.

I think images are a fantastic digital communication tool and one I would certainly utilise in my primary classroom environment. Besides being a tool for teachers to utilise to engage students in learning, students can utilise them to support their own learning.
To further develop my skills, I experiment with the resizing and modifying of images. This will benefit my teaching experience because it avoids the long painful downloading process during class which could result in restless and disengaged students. Below is an example. This image is also an example of an image that could be used to 'advertise' the topic of fractions.

Iceberg- Kimberly Emerson
www.kimberlyemerson.com 
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Podcasting

Podcasting is a digital communication technology that enables a range of modes to be used in the production of a multimedia experience. It can be defined as the preparation and distribution of a multimedia digital file available for download on the internet, computer or on mp3 device. They are created by individuals or companies on computer devises with appropriate software and hardware which can then be uploaded to a server allowing visitors to download the file.

Podcasts can be an effective, convenient, creative, intimate way to produce and deliver content that could engage and motivate students to learn. Podcasts stimulate learning through creative means and opens up a new channel to communicate. Podcasts also open up many opportunities for creative higher order learning with the ability to access a wide range of educational podcasts to support learning, and the ability to invite quest speakers or arrange interviews to further develop learning.  They can be used to create lectures, audio books, announcements and presentations facilitating the educational goals of the teacher or student.  If an educational class website is established teachers could utilise podcasts to record lessons for student reflection, post school news and class updates, share students work, upload class discoveries (interviews etc.),  or simple to make students smile or laugh by uploading appropriate music or jokes.

Prior to this reflection about podcasts, I had a strong belief that podcasting would enhance student learning if utilised by teachers, but would not enhance learning if utilised by students. After much research, I discovered that encouraging students to create their own podcasts can enhance personal learning. It can help develop literacy skills by improve listening skills and the ability to communicate coherently. It allows students to share their work with a wide audience and enables online interactions with the ability to send and receive comments and valuable feedback about their work. I really connected to the idea present in ‘Pedagogic Potentials in Multimodal Literacy’ where grade three students were engaged in a range of literacy tasks of researching, planning and writing texts for broadcasting. Another idea may be to encourage students to record an audio book to present to prep students. This could be a tool to build on literacy; speaking or reading. Stress the importance of voice inflictions, vocal colour, vocal light and shade as a means for engaging students.

In reflection to my findings about podcasting, I now believe it is not only a tool I can use to build knowledge and understanding, but a tool I can encourage students to use to build their own knowledge and understanding. It is a creative and unique way to engage students in learning and enhance learning by targeting each child’s interests.

With podcasts being a new concept for me, I decided to partake in the engagement activity of creating my own and as well as experiment with creating a Voki. This will provide me with the necessary skills to both implement podcasts in my classroom and to teach students how to create their own. As an extension on creating a podcast, I chose to create a Minicast to incorporate various images along with the audio. Please see below to view my Minicast and Voki creations



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Video


A video is simply the recording, reproducing, or broadcasting of moving visual images. Videos, just like images, are a huge part of our lives and are increasingly becoming a huge part of our classrooms. From television to movies to video games to YouTube, videos provide endless learning materials and learning opportunities.

In addition to being fun, engaging and motivating, videos provide many powerful opportunities for teacher to enhance student learning and for students to express learning. Videos allow teachers to add depth to learning by showing examples of content. For example; if students are learning about volcanos in class, teachers have the ability to show videos of volcanic eruptions, which can further develop student’s knowledge and understanding of the topic. Sometimes videos can even explain things better then teachers. Using common craft videos complex concepts can be explained with a simple approach. I experienced this first hand in last week’s studies when trying to understand the concept of wiki’s. The common craft video provided ‘Wikis plain and simple’, cleared up any questions and uncertainties about the new concept.  With a wide range on video sources available it opens opportunities to gather various perspectives from experts and can provide the ability to arrange conference calls and interviews. Another idea for teachers to gain ‘brownie points’ with parents is to record students oral presentations and share online in an established learning site for the parents and the public to view. Parents love to be involved and included in their students learning and celebrating students achievements is an effective way to building students confidence. With the ability to share videos online, comes the ability to interact online. Offering and gaining feedback is a great way for students to strive for excellence and be the best they can be.  
 

Besides the advantages that come with the ability to show videos in the classroom, many benefits come from the ability of creating videos in the classroom. Video projects teach students to plan, organise, write, communicate, collaborate and analyse as well as teaches them the basic technology skills of filming, editing and publishing. Some examples of video projects could include creating book trailers, public service announcements and advertisements or re-enacting scenes from books, script or movies. Students could also express creativity by creating their own common craft videos or RSA animate videos where someone is filmed writing words or ideas and drawing pictures which is then speed up.
 

It is however important to ensure that conceptual development related to curriculum outcomes is relevant and maintained as the core focus. The following is from a blog I stumbled across in my research that provides a list of ‘50 ways to use videos in the classroom’ (Deubellbeiss, D. n/a).  
 

 
Videos are definitely a tool I would both incorporate and encourage in my classroom. Videos take learning to a different level and provide a fun, creative way for all year level students to engage in what they are learning. I think it is important that teachers have the necessary skills to utilise videos in the classroom and create, edit and produce video in the classroom so that they can teach students how to create, edit and produce them.  I do not yet feel I am technically capable of creating my own video, however this is a goal I have set for myself. Once I have gained the necessary skills to create, edit and produce my own video, I will upload it for your viewing.
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Summary

Sorry about another long blog. I just can’t help myself there is so much I have learnt that I want to share. In reflection to this week’s study, I believe images, audio and videos are an essential for student learning and tools I would undoubtedly utilise in my own classroom environment. I have now learnt the necessary skills to incorporate these tools in the classroom which could result in more focused, motivated, multimodal and multimedia literate students.
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Reference List

Thacker, C. (2007). Podcasts in Education. Retrieved from http://www.macinstruct.com/node/43
Walsh, M. (2009) Pedagogic Potentials in Multimodal Literacy. Retrieved from  http://www.acu.edu.au/__data/assets/pdf_file/0007/195676/Chapter_3_Multimodal_Literacy_M_Walsh.pdf
EdTechTeacher (2013). Video in the Classroom. Retrieved from http://edtechteacher.org/index.php/teaching-technology/presentation-multimedia/112-video
Deubelbeiss, D. (n/a). 50 ways to use video in the classroom. Retrieved from  http://community.eflclassroom.com/profiles/blogs/50-ways-to-use-video-in-the-classroom
 
 

Friday 14 March 2014

Learnings and Findings from Week 3

Overview

This week’s studies introduced us to three tools; blogs, wiki’s and websites. We were encouraged to create and explore the features and functionalities of each tool and discuss and reflect on how they can be utilized in the classroom as a direct way to transform student learning.

Creating a Blog | Reflection


The process in creating a blog proved to be a challenging task that was way out of my comfort zone. Firstly, I had no idea what a blog was, secondly I had no idea what the purpose of a blog was and thirdly I had no idea how it was relevant to this course. After much confusion stumbling though the set up process and grasping the operating, everything began to unfold and make sense. The purpose of creating a blog for this course was not just to track our learning journey, but to introduce us to a learning tool that we can use as a resource for future reference.
Upon creating this blog it was unclear to me what we were required to include and how we were supposed to layout and express our work. After exploring other people work it became clear that there is no right or wrong way to blog. My blog needs to be my personal creation and my personal expression and with the use of the blog features I can customise my page to my ideal layout, and present each blog in a way that reflects my own personal learning journey. The blogging features provides the opportunity to embed various forms of media in our reflections helping us to further express our work and broaden knowledge for fellow bloggers.

Blogging can be an effective teaching/learning tool because it not only allows us to record, share and reflect on our own learning journey but to explore and compare other personal journeys, reflections, thoughts, findings and understanding which can help develop a higher understanding of content. Different people have different perspectives, opinions, ways of thinking and ways of explaining things and having access to various blogs has proven (in my case) to be a learning benefit.
Blogging can come with many learning benefits in the classroom but unless used and managed correctly it can also prove to be a flop.

The following table is an example of a strategy that encourages critical thinking though the use of blogging. Through the use of a PMI chart we are able to analyse objectively the possible benefits and dangers of a particular topic or situation. In this particular case I will explore the positives, minuses and implications of using blogs in schools.


PMI chart
Positives

·       Encourages students to reflect on content which can help internalise what has been learnt
·      Encourages students to collaborate online allowing them to learn from others, deepening their understandings
·       Easy way for students to upload/construct assignments and allows teachers and peers to offer feedback
·       Easy accessible for parents. It’s a  ‘window into the classroom’ allowing them to be more involved in their child’s education
·       Allows students to have further discussions with teachers and other students after school hours
·       Strengthens connections between home, school and the world
·       Encourages students to become more ICT literate (an essential skill in the 21st century)
·       Enables a global connection with bloggers around the world
 
Minuses

·       Requires around the clock access to the internet (may be difficult for some at home)
·       Some may not have access to the required resources at home (computers, ipads, phones)
·       Some parents may not approve of collaborating online with strangers
 
Implications

·       May be hard for teachers to monitor to ensure its being used appropriately
·       It could open doors to potential harmful predators  
·       Can allow nasty, hurtful feedback from peers resulting in possible bullying issues

From this personal analysis, it is clear to me that there are many more learning benefits then there are possible dangers or implications. I found it very difficult to think of minuses or implications beyond that of safety issues. I think blogging is a very valuable scaffolding tool that can benefit and heighten, broaden and deepen student learning in a variety of ways.
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 Creating a Wiki | Reflection

Being introduced to a wiki was a whole new concept for me and despite having step by step instructions it proved to be an even bigger challenge and even further out of my comfort zone. Initially I had no clue what a wiki was, what a wiki entailed and what a wiki was used for until this week’s study provided us with a fabulous, I’d say ‘wiki for dummies’ YouTube clip.   Click here to view this video
I definitely feel like a dummy. It could not have been explained any simpler. From this YouTube clip I gathered that a wiki is a website where users and visitors can freely create, edit, modify, add or remove content using various editing tools. The purpose is to share creative processes and products, with many, and by many, through constant collaboration.
I have not yet taken much time to explore the features of my wiki page and so far my only wiki experience has been De Bons Six Thinking Hats which proved to be a very beneficial learning activity. From my understanding we have the ability to insert, edit or erase text, images, tables, files and hyperlinks as well as create new pages and crosslinks between internal pages.  
Wiki’s provide teachers with a tool to create interactive online activities, present course information and resources such as external links, project information and frequently asked questions. It provides students with a forum to collaborate with other learners obtain information and share their knowledge and understandings. It enables each learner to express their personal opinions and ensures each person’s perspectives is included and acknowledged.
As previously discussed, the use of technology in the classroom should not be used as a substitute for learning. We as teachers must utilise it as a tool to transform learning. Using the SAMR model I will explore and discuss whether using wikis in the classroom will enhance student learning or transform student learning.


Model

Use of Wiki’s in the Classroom

Redefinition

Tech allows for the creation of new tasks, previously inconceivable

·       Students can learn way beyond the classroom by collaborating with the worldwide web.
·       Students have the ability constantly edit/modify work of their own and work of others to establish the best possible learning and outcome

Modification

Tech allows for significant task redesign

·       Students can embed links and upload files to support their knowledge and understandings of information
·       Teachers can create interactive online activities (such as De Bons thinking hats) ensuring all students opinions and perspectives are considered and acknowledged.
·       An effective way for teachers to ensure all students are participating and including themselves in online group activities  

Argumentation

Tech acts as a direct tool substitute, with functional improvement

·       Students can interact with other students creating strong networks with fellow learners
·       Students can continue to collaborate online outside school hours  
·      Students can easily upload assignments, create lists, plan study sessions etc.

Substitution

Tech acts as a direct tool substitute, with no functional change

·       Creating a wiki as a substitution for communication. They can collaborate online instead of in the classroom
·       Creating a wiki page for uploading assessments or reflections
From my own analysis, I believe the wiki space can not only enhance student learning but can transform student learning. In saying this I do not believe it’s a tool I would utilise in my own classroom. I feel that the wiki tool would be more appropriate and more beneficial in a high school setting/environment. I do not consider it a very engaging/inviting tool for primary school students as pages are quite text heavy and the navigation of the site could prove difficult.
Although the wiki tool provides many learning and teaching benefits, it also can bring to the surface some issues regarding online etiquette. My concern and possible hesitation towards the use of wikis derives from the fact that anyone has the ability to edit, modify and possibly erase published work from other people. In erasing or merely editing someone else work whether it be an innocent act or personal attack, it can leave students feeling ‘wrong’ which can result in a lack of self-confidence and self-esteem especially with younger students. The concept of a wiki being never ending online sheet of butchers paper providing opportunities for collaboration, assessment submission, online forums, planning and listing is a fantastic way to include and engage student. However, for it to be successful in the classroom, restrictions and rules need to be established to ensure all students work is treasured not tarnished.
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Creating a Weebly | Reflection

The third and final tool we were introduced to this week is a Weebly. Another new concept to me. A Weeby is simply a website building tool. Twenty First World states “it is designed for ‘non techies’ and offers a simple step by step website developing process that literally anyone can use to its fullest potential”. (Twenty First World, 2010). Weebly capitalises on a ‘drag and drop’ feature making inserting, linking and uploading files, images and texts easy.
 From my understanding, a more involved example of a Weebly would be the Moodle site we use for university. Through Moodle teachers/lectures have endless opportunities to provide content, documents, external links, discussion forums, assessment information, podcasts, lectures; the list could go on. The Weebly tool provides teachers with the opportunity to create just this in their classrooms.
After exploring the Weebly features, I discovered that this was an ideal tool for primary school students. I was drawn to this tool mainly because of its simplistic approach. It proved easy to navigate, manage and operate which is an added benefit for younger students. The set up process was clearly outlined and with the ability to customise themes, colours and layouts enables us to personalise our page to suit our learners. We are provided with an array of gadgets to embed such as texts, images, videos, documents, maps and have the constant ability to update, edit, modify or remove content.

The opportunities a Weebly website can provide are endless and are not only beneficial for teachers but can also purely benefit students. Some creative ways teachers could utilise a Weebly page include uploading content and documents, inserting videos and images to support content, create online interactive activities, arranging parent teacher interviews, uploading excursion permission slips and uploading finished assignments to parade for parents and the public.  Students have the ability to reflect back on content at any time, submit assessments, view assessment examples or templates, collaborate online with students and teachers in online forums and more.
The following table is a SWOT analysis exploring the possible benefits of utilising a Weebly webpage in the classroom. It will look at the strengths, weaknesses, opportunities and threats that could come with creating a static webpage.

Strengths

·       Students have constant access to content and resources
·       Students can collaborate after school and ask questions that couldn’t be answered during class
·       Students can easily upload assignments
·       Teachers have complete control over the page and its content
·       Teachers can upload content in a variety of ways (such as videos, podcasts) that will engage students
·      Teachers can embed links to support learning such as links to educational games
·       Teachers can provide students with assessment examples and templates
·       It can save paper by no longer needing hand outs
Weaknesses

·       Students require access to internet outside of school
·       Students require access to equipment such as computers/laptops/ipads.
·       Student work may be compromised if the server is down

 

 
Opportunities

·       Teachers can create new exciting ideas such as interactive online activities
·       Teachers can involve parents in student learning but uploading assessments
·       Teachers can upload permission sheets to avoid students loosing hard copies
Threats

·       Student privacy may be jeopardised
·       Discourages face to face communication with students and teachers
·      Teachers may find constant planning and maintenance time consuming

From my personal analysis, there are far more strengths and opportunities for students and teachers that come from creating a static website then there are weaknesses or threats. It allows me to create a website purely for my students in a fun, creative, unique way which will engage students in their learning. Happy students, happy parents and happy teacher.
                                                SMILES ALL ROUND!
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Summary

Sorry about the extremely long blog post, I will quickly sum it up! In response to this week’s findings and understandings, I believe the tool that would most benefit learning in my classroom would be the Weebly webpage. Although wiki’s and blogs provide similar opportunities, Weebly’s can take student learning to a whole different level. It is more suitable for younger students as it is easy to operate and navigate and provides me with tools to create fun, new, engaging activities and opportunities for students to maximise learning.
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References

Twenty First World (2010). Weebly- Simple website creation http://twentyfirstworld.weebly.com/what-is-weebly.html
Common Craft (2007, May 29) Wikis in Plain English [video file]. Retrieved from https://www.youtube.com/watch?v=-dnL00TdmLY&feature=player_embedded