Thursday 10 April 2014

Reflective Synopsis

Introduction

Six weeks ago I began my journey into the world of ICT’s. I have been exposed to various learning design frameworks and digital pedagogies that can be used to transform, facilitate, support and enhance learning.  Yes, I am young and society probably expects me to be a technical genius but coming into this course I had very minor prior knowledge about ICT’s and a major preconception that technology may jeopardise the learning of essential literacy skills such as writing and spelling. I had never even heard of most of the concepts presented to us for instance; blogs, wiki’s, glogster or prezi. Six weeks later, I not only know what they are but I have acquired the necessary skills to create them, to use them effectively in the classroom, to develop higher order skills and creativity and to model and  support safe, legal and ethical practices. I came into this course with an open mind and my preconceptions began to shift as I began to explore each digital tool and their uses and benefits on learning. I now believe ICT’s are not only an effective way to enhance what students learn and how they learn but an essential way to engage students, to cater for each student’s individual learning needs and to ensure information is retained.

Over the last six weeks we focused on 4 distinct groups of ICT tools that can be used to aid teaching and transform learning.  We explored web 2.0 tools; which provide online spaces for knowledge and understandings to be communicated, multimedia tools; which can be used to support knowledge and understandings, presentation tools; which provides innovative ways to present, share or pass on knowledge and understandings, and animation simulation tools; which can be used to heighten, broaden and deepen knowledge and understandings.
From my research, each group of tools open up many opportunities for transformed learning when used appropriately. They can be used in any subject area, for any age group or year level and can easily cater for all different learning styles. When rote learning is required, behaviourism is significant for example; playing computer games to practise maths skills. When students require mental processing, cognition is significant for example; online concept maps. When students learn from you or each other, social constructivism is significant for example; wikis or blogs, and when students need different or expert opinions, connectivism is significant for example; web searches.
Although replacing rote learning with ICT’s has been proven to engage and excite students, ICT’s need to facilitate some kind of immediate learning improvement. For example; substituting rote learning by using computer games to help students memorise times tables may enhance student engagement, however it provides no direct learning improvement because the same outcome can be achieved without the use of computer games. In this case, ICT’s are purely used to enhance enjoyment and engagement and not to enhance learning itself.  ICT’s are best employed to support constructivist and collaborative learning that encourages higher order thinking and transforms learning in ways that was previously inconceivable without the use of ICT’s. The following synopsis will highlight precisely how my selected group of tools can do just this in my specialising primary setting.  

Wiki Participation

The online wiki activity was scaffolded by De Bono’s Six Thinking Hats and we were required to express our own views on the controversial topic ‘should mobile phones be used in the classroom’. After my initial confusion and frustration, I found the wiki activity to be a very beneficial learning tool as it forced me to explore various sides of the topic and various perspectives in a short amount of time which greatly expanded my knowledge and understanding of the topic. For a more detailed analysis of my wiki experience please read Week 2 Activity.

This activity was a great example of constructivist learning and good pedagogy. It provided a platform form for students to collaborate and ‘scaffold’ knowledge creating a higher order of learning. It forced us explore all sides of the great debate ensuring critical and creative thinking resulting in higher order thinking.
The heart and focus of this activity was not on De Bono’s Thinking Hats but was on the wiki tool providing opportunities for the creation of online interactive activities. The De Bono’s Hats are just one of many scaffolding tool used in most school settings however the learning experience can be transformed when applied in an online (wiki) environment. In a standard classroom, if such activities are assigned in groups there is no assurance that each learner is contributing and participating and if such activities are assigned individually we would lose the essential elements of collaboration and constructivism. Creating online interactive activities are an effective way to ensure each learner’s opinions are acknowledged and considered and are a good way to confirm each learner participates and contributes to the activity. It provides teachers with the opportunity to assess or check that students have retained knowledge and can put their new knowledge to practice. Wiki’s also enable feedback and critique from fellow learner and even outside sources which can broaden, deepen and heighten knowledge and understanding.

Such activities could be used in my specific primary teaching field, however the scaffolding would need to change depending on the age group or year level. Further scaffolding may be required in outside school instances because like me, after participating in the activity I did not go back and look at others responses and therefore may have missed out on some crucial insightful information. To avoid this, such activates could be done during class time allowing time for follow up reflections and analysis.

From my experience in participating in an online wiki activity it provided a safe environment for each individual to express their own opinions and learn from one another, however as expressed in my Finding and Understandings from Week 3, one wiki downfall I identified was the ability to edit, modify or completely erase another’s published work which brings to the surface an issue of online etiquette.   In this case, rules would need to be set in place to ensure each students work is treasured not tarnished in a safe, friendly, supportive online environment.


Group 1 Tools

Group 1 tools introduced us too web 2.0 and online spaces, more specifically; Blogs, Wiki’s and Websites. Please review Learning’s and Finding’s from Week 3 to further explore my experience with these tools and their features, functionalities, uses and benefits on learning in the classroom. 

I thoroughly enjoyed exploring each web 2.0 tool and although each has the potential to transform learning, I found Websites to be the most appropriate for my specific teaching field. Specialising in primary teaching, I need to cater for younger learners from prep who most likely have limited literacy and technology skills. With its easy navigation and operation, establishing a learning site would introduce new ‘non techies’ to ICT’s whilst providing a safe online learning environment. With one sole operator, teachers have full control over content which ensure all information is appropriate and provides a foundation for teachers to model, manage and teach safe, legal and ethical online practices.
There are many opportunities that come with establishing a learning websites that were previously unachievable.  Websites can redefine learning by; providing opportunities to collaborate with fellow classmates or teachers after school hours allowing them to ask any unanswered questions, teachers can upload class content enabling students to reflect on prior information at any time and allowing them to continue learning outside the classroom, teachers can embed files that support content so that students develop better understandings, teachers can display finished work enabling parents to access and monitor students’ progress, teachers can create or assign online interactive activities that enable students to put their knowledge to practice which also provides teachers with opportunities to assess student learning and monitor participation online.

Although educational websites are traditionally managed and operated by the teacher, there are many proven benefits that come from creating class, small group or individual webpages. It provides a platform for after school collaboration, organisation and brainstorming as well as presenting gathered resources (perhaps photos taken from school excursion), other ICT creations, personal or group reflections and work progress. However with no control over content or operation, teachers may find it hard to ensure a safe online learning environment for students and therefore other precautions may need to be set in place to ensure the site is being used appropriately, safely, legally and ethically.
Websites provide direct links to outside information sources as well as links to blogs and wikis. It’s an all in one tool. They provide a great foundation for higher order learning, they can be used in any subject area for any given age group and enable teachers to cater for all different learning styles. It engages students in learning and encourages students to continue learning outside of school which provides opportunities for maximum learning. This supports my choice in tool favourability for a primary school environment.


Group 2 Tools

Group 2 tools has us explore three multimedia modes that can be used to support learning; images, audio and video. Being the keen learner I am, I chose to explore all three tools in depth because I find all three tools equally to be an essential part of the learning process and believe they all can greatly heighten the students learning experience and overall understanding of knowledge. Having explored and experimented with each tool I have gained the necessary skills to create and appropriately implement these multimedia tools in my classroom. To read more about these tools and their affordances in the classroom, you can visit Learning's and Findings from Week 4.

Appropriately combining multimedia with verbal instruction in the classroom can result in significant gains in basic and higher order thinking and can transform learning in ways that were previously unachievable. Firstly and foremost, they add depth to learning by providing examples of content which results in a clearer understanding of information. They can be used to simplify and illustrate concepts or expand and broaden concepts whilst provide engaging visual stimuli. They open up opportunities for higher order learning (specifically audio and video) with the ability to connect with and arrange meetings or interviews with experts or guest speakers and with multiple dedicated websites (YouTube/instagram) enabling comments and feedback it provides opportunities for collaboration with wider audiences.

Each of these tools can be effectively incorporated into a primary learning environment. It can stimulate and arouse student’s interests, which can help ensure information and knowledge is retained, whilst enhancing visual and basic literacy skills. Supplying specific multimedia files in class also ensures students are being exposed to appropriate and safe content and information. There are also many proven benefits that come with encouraging students to gather and create their own multimedia to support their own learning. In doing this, students develop media literacy skills, creativity skills, critical thinking and language and communication skills. Having students independently explore their own multimedia online may however open doors to unsafe website, inappropriate or harmful content and may require extra precautions.
With appropriate use and necessary precautions, images, audio and videos can dramatically transform learning and encouraging their creation in the classroom can maximise learning. In addition, they proved relatively easy to create and share which is an added benefit for primary users. I will undoubtedly utilise all three multimedia tools in my primary school classroom which will result in more focused, motivated, multimodal and multimedia literate learners.


Group 3 Tools

This group introduced us to three presentation tools that support the collection and collation of multimedia for presentation purposes; PowerPoint, Glogster and Prezi. Each tool provides innovative ways for teachers to present share or pass on knowledge and information to students. I chose to further explore the possibilities that come with creating PowerPoint presentations. Although I was familiar with this tool, my experience extended as far as using it to aide oral presentations. I soon discovered this was no longer the case. To read an in-depth overview and analysis about my discoveries please go to Learning's and Findings from Week 5.

These new discoveries really excited me and as you can see I could not stop writing about it! I had no idea the extent in which PowerPoint presentations could transform learning. Simply by making learning student-centred by including them in the learning process can engaging them in learning helping ensure knowledge is retained and providing opportunities for teachers to check that it is understood. On top of this, it can be used ’offline’ and is easy accessible, it supports the embedding of most multimedia and it’s easy to operate, allowing us to create professional presentations with minimal skills.
Being an ’offline ’tool, PowerPoint ensures a safe environment for students and therefore without hesitation teachers can encourage their use and creation by students. I think creating a PowerPoint presentation would trump a 1000 word essay any day. Purely because it enables them to be creative by personalising their presentation, possibly resulting in more interested and motivated students, striving for higher achievements and higher order learning.

As you can see, there are many more possibilities (other than aiding oral presentations) that come with PowerPoint which opens up infinite opportunities for student learning. The versatility and accessibility of PowerPoint is what swayed my decision for it being the most ideal presentation tool for my primary classroom. Although it does not provide the opportunity for constructivist or collaborative learning, the opportunities it does provide make it an extremely useful and effective tool in the classroom for any age and any subject area.

Group 4 Tools

Group 4 tools introduced us to numerous other open-ended animation/simulation tools that are available for teachers to utilise to support learning. These tools are web-based and can be used to provide virtual experiences in the comfort of the classroom. After exploring each tool, it was evident that they each in their own way could aide learning, however I chose to explore Zooburst (because it sounded exciting) and boy am I glad I did. Zooburst is a digital storytelling tool that that allows stories to ‘come to life’ by creating 3D pop up books. Specialising in primary teaching, I fell in love with this tool as I think it will be fun, exciting and captivating for young learners. If it can excite an adult, can you imaging the excitement it would bring to primary students?  As you will see in Learning's and Findings from Week 5 continued.. I provide an example of Zooburst and further explain and explore the beauty of this tool, its features and functions and its benefits on learning.

Trying to keep young students entertained and engaged in learning is an ongoing challenge for teachers. They have an extremely short attention span and if their bored, they let you and everyone else in the classroom know about it. All children love being told stories and the beauty of this book is it’s completely personalised and created for the students. Along with the awesome ability to interact with the book students are sure to be interested and engaged in the book and therefore in learning. Well at least for 5 or so minutes anyway. Zooburst would also be an effective tool for older primary students, as much as the cool kids will let you know how ‘stupid ‘or ‘lame’ it is they would still enjoy it because it’s something different and it beats print based materials.
Besides being an extremely engaging tool for young learners, it activates and encourages creative thinking and creative writing skills whilst engaging them in ICT’s. Encouraging their creation in the classroom would stimulate student’s imagination and creativity and could lead to improved listening, reading, speaking, and language and communication skills. Another stand out feature is the classroom management tool. Teachers have the ability to set up safe working spaces for students and manage their work in a protected online environment. This online Zooburst environment allows students to share their work and achievements online for parents and wider audiences to view and enables comments and feedback to be posted, activating online collaboration.  

Zooburst has proven itself a valuable and effective tool that will undoubtedly make appearances in my primary classroom. With the benefit of interacting and personalising, learning experiences can be redefined resulting in more engaged and therefore more knowledgeable learners. I might also add that it is extremely easy to use and create which is an added benefit for young users, also supporting my choice in favourability for a primary classroom.

Implications

Despite the infinite possibilities and learning benefits that come with introducing digital technologies in the classroom, there are also numerous implication that can rise to the surface. One major issue is accessibility to ICT requirements such digital devices, internet or required software.  Some schools or families may not have the privilege of having the necessities that ICTs demand, which may be a disadvantage to their learning. Also, students who are unfamiliar with technology and have minimal ICT skills may also have a disadvantage over others which may compromise their learning. It is also important to consider the possible implications associated with safe, legal and ethical online practices. The worldwide internet provides students with powerful resources for learning and researching, leaving concern for safety. Such concerns include exposer to inappropriate or harmful materials, online harassment or bullying, privacy issues and possibly physical danger. To ensure safe, legal and ethical online practices it is imperative as a teacher to model and teach ethical online behaviours such as recognising copyright guidelines, respecting others work online, communicating appropriately and safely. It may be a good idea to establish and adopt a set of class-wide or school-wide guidelines for appropriate ICT use. It also may be a good idea to educate parents of appropriate online practices and so that they too can encourage and implement these guidelines at home.  

Conclusion

Well my learning journey has certainly felt like a crazy roller coaster ride. Lots of ups, downs and loops of confusion and frustration, however I now feel I am on a steady straight. What better way to learn then to be full forcedly exposed to ICT’s through this thoughtfully constructed course. With creating blogs for regular reflections, collaborating in online forums, receiving knowledge through established learning site (moodle) as well as participating in an online wiki activity. As crazy and frustrating as it may have been I have enjoyed every moment of this ride. I have learnt so much and gained many new skills to appropriately and safely implement ICT’s in the classroom. So to sum it all up..Our goal as teachers is too combine ICT’s with good pedagogy to teach specific content to our learners to meet clear learning outcomes. I am buzzing with ideas which I know will continue to grow as I learn more about pedagogy and the specific content I will be teaching. I know this is just the beginning of a very fruitful relationship between myself and ICT’s.